AI Insights · Timothy · March 2023
Performance of Top 5 First Person Games Applications in Ukraine: Q1 2023
In the first quarter of 2023, the top first-person games in Ukraine showed varied performance across downloads, revenue, and active users. Here’s a detailed look at their trends.
Throughout the first quarter of 2023, the top five first-person games in Ukraine demonstrated diverse performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into each game's market presence and user engagement.
Standoff 2 from AXLEBOLT LTD experienced fluctuations in weekly revenue, peaking at approximately $128K in the week of January 9. Weekly downloads showed a general decline, starting from around 50K in early January and settling at about 37K by the end of March. The game's weekly active users remained strong, with figures consistently around 1.5M, peaking at 1.7M in mid-February.
Call of Duty®: Mobile by Activision Publishing, Inc. saw its weekly revenue fluctuate, starting the quarter at around $73K and closing at approximately $47K in late March. Weekly downloads were relatively stable, hovering around the 9K mark, with a slight increase towards the end of the quarter. The game maintained between 120K to 130K weekly active users, with a noticeable dip to 107K in mid-March.
Fishing Clash: Sport Simulator from Ten Square Games S.A. displayed steady weekly revenue, averaging around $17K to $22K throughout the quarter. The game saw a significant spike in downloads, reaching 12K in late February, but generally maintained around 3K to 4K downloads per week. Active users increased notably in late February to 22K, but otherwise ranged between 12K and 17K.
Minecraft by Mojang reported consistent weekly revenue, averaging around $14K in January and dropping slightly to about $9K by the end of March. Weekly downloads were modest, ranging from 1.3K at the start of the quarter to around 300 by the end. Active users showed a steady trend, with numbers around 35K to 37K throughout the quarter, peaking at 42K in early January.
Finally, Romance Club - Stories I Play from Your Story Interactive had varied weekly revenue, starting at $6.4K in early January and ending at approximately $2.7K in late March. Weekly downloads were consistent, averaging around 7K to 8K. The game maintained a stable user base, with weekly active users fluctuating between 87K to 114K, peaking in late February.
For more detailed insights and data on these applications, visit Sensor Tower.